Warlock Talent Build: Warlock Talents For Affliction, Demonology, Destruction

When you level your warlock above level 10, you will have talent points to spend to improve your abilities as a warlock.

You can spec your warlock in a few different ways, depending on which areas interest you the most, and also on whether you are soloing, playing as a duo or want to mainly raid.

See our warlock leveling guide here for more on how to spec your warlock.

There are 3 groups of warlock talent builds:

Affliction: improves the damage caused by damage over time spells, curses and channelled spells, including healing given by certain damage spells and drains. This combination of increased damage and health support is an advantage when it comes to leveling a warlock. At the end of combat with the right combination of spells to drain life and life tap, you end up with almost full health and mana and is excellent for leveling.

Demonology: improves the abilities of your pets, including the damage done and their tanking abilities.

Destruction: improves damage done, mostly instant damage, but at the expense of using a lot of mana. This is ideally suited for instances and raids with groups so that your health is rejuvenated by a healer otherwise, you will have to stop all the time to mana up with potions which will slow your leveling.

To summarise, think of your warlock talent build in this way:


If you’re leveling your warlock solo, and want to do it faster then choose Affliction tree mainly to improve damage over time, curses and drains and restoration of mana.


If you’re playing in a duo, you can develop your Demonology to play your pet as a tank, you as dps and your partner as healer.


If you’re raiding in a group, then you can specialise in any 3 areas which interests you the most, being Destruction for damage, Affliction for damage over time, curses and drains, or Demonology to develop your pet as an off tank.

When you choose talent points, they don’t all have to be in one single tree, they are usually mostly in one tree and some in another, to result in the best overall improvement for your warlocks abilities.

Here’s a talent spec that I use for Affliction warlocks. They are mostly in the Affliction and some in the Destruction group.


Improved Curse of Agony – Increases the damage done by Curse of Agony by 5 or 10%.

Suppression – Increases your chance to hit with spells by 1-3%, and reduces the mana cost of your Affliction spells by 2-6%.

Improved Corruption – Increases the damage done by Corruption by 2-10%, and increases the critical strike rate of your Seed of Corruption by 1-5%.

Empowered Corruption – Increases the damage of Corruption by 12-36% of your spell power.

Improved Drain Soul – Gives you 7 or 15% of your maximum mana if the target is killed while you’re draining soul. Also, your Affliction spells generate 5 or 10% less aggro or threat.

Improved Life Tap – Increases the mana generated via Life Tap spell by 10 or 20%.

Soul Siphon – Increases the amount drained by Drain Life and Drain Soul by 3 or 6% for each Affliction effect on the mob, to a maximum of 9 or 18%.

Amplify Curse – Your global cooldown for your Curses is decreased by 0.5 seconds.

Grim Reach – Increases the range of your Affliction spells by 10 or 20%.

Nightfall – Gives you a 2-4% chance enter a Shadow Trance state when you use the Corruption and Drain Life spells. Being in Shadow Trance decreases the cast time of your next Shadow Bolt by 100%.

Shadow Embrace – You produce the Shadow Embrace effect when you use Shadow Bolt or Haunt, which increases damage  done by 1-5%, and reduces the healing done to the target by 2-10%, lasts 12 seconds and can stack 3 times.

Improved Fel hunter – Enables your Felhunter to regain 4 or 8% of mana when it hits with its Shadow Bite ability, increases Fel Intelligence by 5 or 10%, and reduces the cooldown period of Shadow Bite by 2 or 4 seconds.

Shadow Mastery – Increases the damage done or the life drained by your Shadow spells and your Felhunter’s Shadow Bite by 3-15%.

Eradication – Gives a 6% chance, when you use Corruption, to increase casting speed by 6-12% for 10 seconds.

Contagion – Increases the damage done by Corruption, Seed of Corruption and Curse of Agony by 1-5% and decreases the chance of your Affliction spells being dispelled, by an additional 6-30%.

Dark Pact – This returns 1200 of your summoned demon’s mana to you.

Malediction – Increases damage by 1-3% and critical strike rate of your Unstable Affliction and Corruption by 3-9%.

Death’s Embrace – Increases the effect of your Drain Life by 10-30% when you’re at or less than 20% health. Also increases damage by Shadow Spells by 4-12% when your target is at or less than 35% health.

Unstable Affliction – Causes X damage over 15 sec, and if Unstable Affliction is dispelled, will cause Y damage to the dispeller plus silence them for 5 seconds.

Pandemic – Your Corruption and Unstable Affliction spells has the ability to critically hit for 100% increased damage, plus increases the critical strike damage bonus of Haunt by 100%.

Everlasting Affliction – Your Corruption and Unstable Affliction spells gain an extra 1-5% of your bonus spell damage, and Drain Life and Haunt spells have a 20-100% chance to reply your Corruption spell on the target.


Bane – Decreases the cast time of Immolate , Shadow Bolt and Chaos Bolt by 0.1-0.5 seconds and Soul Fire by 0.4-2.0 seconds.

Improved Shadow Bolt – Increases damage done by Shadow Bolt by 2-10%, and increases critical strike rate by 5%, lasting 30 seconds.

Ruin – Increases the critical strike damage bonus of Destruction spells and Imp’s Fire Bolt spell by 20-100%.

Destructive Reach – Increases the range of Destruction spells by 10 or 20% and reduces agro caused by 10 or 20%.


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