Druid Leveling Guide

If you want to know how to level your druid, then see our tips here on druid leveling and all the related strategies that you need to know.

As a druid, you are often envied by other classes add this druid leveling guide will help you to maximise your abilities as a druid.

There are so many cool things about being a druid. These include the fact that you can play all 3 roles as you level, due to the ability to change forms. You have caster form (low level spell dps or healing), cat form (melee dps), bear/dire bear form (tank), tree form (higher level healing), moonkin form (higher level spell dps).

Then you can have flight form, which you’ll need flight training, but there’s no need for a mount. This is the envy of other players as you can’t be knocked off mount, eg if being chased, or can’t be knocked off when in the air in PVP and die as a result. When doing gathering professions at high levels you can fly and gather and fly off without dismounting, a major advantage to the classes that need a mount.

These and more, are what makes a druid so special in the entire selection of classes in World of Warcraft.

So how to level a character up in WoW as a druid?

Here are the areas that you need to really know about to do so:

1. Level your character in the most efficient and effective way possible from 1-80 and beyond with Cataclysm.

This means selecting quests that give good experience and rewards instead of the ones that give little xp and rewards. And in an efficient order. Which means you’ll not end up running around all day in circles and rekilling mobs all over again to get to the same area you’ve been to previously. This is the biggest mistake people make as a beginner, intermediate and advanced player. The best way around this is to use an in game guide.

See our review of this in game guide here and see how this overcomes this problem.

A level 80 player wanting to level a second character quickly instead of taking months depend on this guide as the highest reward quests and series of quests are done if you follow the guide which covers all levels 1-80 and beyond for both Horde and Alliance, and all classes including druids.

2. Do your class training at every 2nd (even) level

Doing class training is a must for leveling fast in WoW as a druid because all your skill (rank) and new skills are introduced by your druid trainer. So when following your in game guide to do the quests to gain xp and rewards, do your druid training at the even levels when you’re between quests and in a major city or town.

I look for druid trainers on the minimap, or simply ask a sentinel where one is and find them and get your training.

Training will give you skills used for dps, tanking and healing. When you gain new skills, update your action bar so that you can use them.

3. Pay attention to the gear you’re wearing at each level

If you’re soloing as a druid from 1-80, then you will want to choose the armor and gear that provides best dps. You will kill mobs faster in cat form, you will not use up mana as you would if you were trying to do it with spells. Doing it with spells means that every few minutes you will need to rest and use up mana potions as opposed to a cat that can go for longer before needing to heal yourself on health. So choose armor and gear with good melee dps (strength, agility), as opposed to spell dps.

If you have a habit of attacking multiple mobs at once, it’s best to do it in bear form, and so you may need gear with attributes that will support you as a tank. But in general, it’s faster to attack one at a time as a cat form, than multiple as a bear in most situations.

See this page for how to choose druid spec for dps, tank and healing for gear

If you’re leveling as a pair, then if you want, you can choose gear best for a healer or tank by choosing gear with different attributes, if that’s what you’ll want to do later on in instances or raiding.

For example as a healer, you’ll still have dps and tanking capabilities as a cat and bear, but not as strong as a druid with dps or tanking specs, and will take a bit longer to kill mobs if you have to kill mobs on your own.

Want to have more than 2 or more sets of gear to perform in more than one role at different times?

Then have a set of gear for each role, such as for tanking, melee dps, range dps, healer and a PvP version of each, etc and switch between them in your character pane as required, as long as they’re in your bag.

4. Use your talent points at each level to improve your abilities as dps, healing or tank

At every level after level 10, you’ll get to place your talent points to gain extra specs in your choice of dps, tank and healing. Just like when we were just talking wearing gear, placing your talent points in your chosen area will help you.

See this page for druid talent builds for dps, tank and healing

Note that some abilities are granted, instead of just enhanced by your druid talent spec. If so, place these abilities on your task bar so that you can use them in combat.

If you decide to be a dps druid and later, you decide that you want to be a tank or healer because you find that you like this better, you can change your talent build or respect, in exchange for gold. It costs 1 gold, and goes up from there the more times you do it.

Also, if you enjoy 2 roles equally, you can have dual talent specialization at level 40 from your class trainer for 1000 gold, so if you want 2 sets of talent specs, you can do so.

5. Use your spells and abilities for effective dps

When in combat always ensure that your buffs are on. If you’re in a group and you’re the only druid or the drud with the higher level buffs, then apply these to the rest of the group.

See this page for more about druid buffs and how they help you and others.

As a druid, you can perform various roles as a solo character as well as in teams. Your spells and abilities are varied and it is very useful to be able to switch between them.

Remember, if you’re soloing up your character, you can use cat form to kill mobs which does not use mana. If your health runs low, switch to humanoid form and heal yourself, even in the middle of combat if needed, then switch back and continue dps. This changing back and forth can make you a very valuable member of a team as well, as you can take over another character’s crucial tasks if they die in combat.

The way to get real good as your character?

Getting your task bar organised and knowing how to use the abilities, instead of doing them randomly, which a lot of people do as they don’t understand what each ability actually does, will be the difference between getting confused and not knowing what to do, and having a solid strategy for attack, tank or healing.

Let’s have a look at the druid dps as an example.

As cat form, you can set your action bar to be able to do this sequence as follows:


Feral charge (cat) – while stealthed, approach the mob in any direction, then use feral charge and you will leap, ending up behind the target. This is the fast and accurate way to end up behind the target. The target is also dazed for 3 seconds. This is a talent granted ability.

Pounce – at this stage you are still stealthed and behind the target, and when you hit Pounce, you will stun the target, do damage over time, and gives 1 combo point.

Faerie fire (feral) – This decreases the mobs armor and does some damage.

Shred – while behind target use Shred, which causes a large amount of damage (225% damage plus X) to the target, and also awards 1 combo point. After this sequence of attack, there is already much damage done, and little damage done to you as this sequence also dazes and stuns the target,

Tiger’s fury – This increases your damage done for 6 seconds. So refresh this as needed to keep it active.

Rake – This causes bleed damage and damage over time over 9 seconds, and also gives 1 combo point. Refresh this if it runs out as well.

Claw – This does damage and also gives a combo point but is single in its effect. So use Claw repeatedly.

If the mob still has a lot of health, use Rip as a finishing move – This does damage over time requiring combo points.

If the mob has little eg 10% health left, use Ferocious bite as a finishing move – This causes damage per combo point and converts each extra point of energy into X additional damage, and uses 35-65 energy. As it uses up so much energy, and is immediate damage, it’s best used when the mob has very little health left.

This sequence, as an example for a mid level druid, uses the manouvers which does a lot of damage and which preserves your own health from behind while stealthed, then as the mob takes damage and comes out of stun, and you come out of stealth, do the manoeuvres for dps which causes damage over time, and instant damage and finishing moves. Doing it in this sequence maximises your dps and makes you way more effective as solo or in a party.

Are you a druid tank or healer?

See these pages for my druid tank guide and druid healing guide

6. Know these druid survival techniques in emergencies to prevent team wiping

As you level up as a druid, you will gain increasing abilities related to resurrection. When playing in a group in instances, you will need to be able to heal yourself if the healer in the group dies, and to resurrect others.


At level 12 you will get this spell, which can be only used when out of combat. This means that you have to survive the combat and when out of combat, resurrect your other members. So in essence it’s about fighting the mob to survive.

There’s a trick to being able to even use it.

When in this situation where team members are being killed and everyone is trying to survive, you look at 3 things: how much damage you think the mob is doing, how much health you have and how much health the mob has. If you are high on health and the mob is low, you can probably risk the cat form which does more damage but has less tanking ability, and kill the mob before they kill you. If the other way round, bear is probably better for survival.

The alternative, if the situation calls for it? It’s to use Shadowmeld to become invisible. The mobs leave you and when safe come back to normal form and resurrect others. This has saved me on many an occasion.


At level 20, you have the rebirth ability, to resurrect others during combat. This spell is very useful as not many spells are capable of resurrection during combat. But you should be aware that there is a relatively long cool down period. There are 3 ways to use it:


If only 1 member of the team dies, then you can rebirth that player, and they will come back with a specific amount of health and mana. If you want them to come back with full health then you will need the Glyph of Rebirth. See my page on druid glyphs for balance, feral and resto for more about which Glyphs you should use.


If more than 1 team member has died, you will need to think about strategy for a second. It’s often better to revive the member that can resurrect others, because of this cooldown. If you resurrect another druid during combat, they can resurrect another character during combat as well.


If the situation is dire and the whole team is going to wipe including you, you can use this very unconventional use of rebirth. Cast rebirth on a player but has died and has resurrection ability out of combat such as druid, priest, paladin or shaman. Then they wait til the team wipes and is safe before accepting the resurrection. They can then go on to resurrect others. They must know what to do, as if they resurrect too soon before it’s safe, the whole team will wipe.

Soul stones (given by a warlock)

If you’re given a soulstone by a warlock, you will have the ability to self resurrect. Note that you should do this at the right time otherwise the team will wipe. If you think that the situation is salvageable by resurrecting  yourself and helping the others in the group, then you can do so. But if you think the team will wipe, wait until this happens and is safe to return before using the soulstone. It is up to you to make this call, so use the soulstone at the right time to save the team.

7. Knowing the tricks that only druids can do

There are several manoeuvres that are unique to druids and this is what makes druids so cool.

There are moves like:

Prowl – use this to stealth past mobs instead of killing them, or to see what’s ahead if you’re a tank and you need to scout the area first. Even though your speed is reduced during stealth, though it can be overcome by placing talent points for speed or dash, it can save a heap of time during quests or when doing gathering professions as you don’t have to kill the mobs!

Shadowmeld – use this to become invisible. This is a trait of a night elf, so only night elf druids can do this. This can in many instance, save your life when other classes cannot! You can use this when you as a solo, or as a team is about to all die, to become no longer visible and let the mobs go away. When it’s safe, go back to cat and stealth your way to a safe location, or if in a team, to resurrect your team.

Tranquility – use this to heal many others at once. This has saved my team, when more than one team member is running low on health, and as the druid healer, was about to die because of being attacked by excessive mobs. Due to attack by mods the druid healer will have low health but enough mana. By doing tranquillity with its heal over time has enabled the other members to finish off killing the mobs and have another player resurrect me back, which they can only do out of combat.

Stomp – stuns everything in range for x seconds. This is only for tauren druids. It is used to stop a nasty caster from casting, or use it to escape a situation, by stomping and running away.


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