Druid Healing Guide: Druid Healer Gear, Spec & Tips

As a druid, you will be using your skills as a healer on yourself when soloing, and when doing quests or instances in a group.

You will know that from soloing a druid that you can cast healing spells on yourself, but when in a party or raiding situation, especially when the instance is very challenging, the life of the entire team could be depending on you. See our druid guide here for more on druid leveling.

Before we go into the specific tips for druid healer, check your talents and gear spec.

Firstly, ensure that you spec your talent points to being a healer. This will make you much more effective as a healer and critical if you are a healer at the intermediate to highest level instances.

Find out more about how to druid healer build with talent points here.

Secondly, spec your gear to healing as well. If you have dual specialization or play two roles regularly, have two sets of armor and gear, one for healing and one for dps or other role, and use your character pane to change your armor set to that of the healer.

Find out more about how to druid healing spec with gear here.

If you want to do healing and another role, then have 2 sets of gear, and equip the appropriate one from your character pane or the Outfitter addon.

Ready to be an effective druid healer? Here are the tips that you should know:

1. Prepare yourself before the instance or raid.

As a druid healer, the 3 things to do before your role as a healer in an instance or raid is to:

a) Have enough mana potions.

Choose a couple of different mana potions, the most effective potion that restores the most mana over time, and another which restores less mana, but which you can get for less gold. Depending on how much mana is remaining, you can choose the particular strength mana potion. Even if you have innervate, you may need potions during the cooldown period.

b) Have the reagents you need for your Rebirth spell to resurrect during combat, or have the Glyph of Unburdened Rebirth so that you can do rebirth without the need for reagents.

This is handy as you will not be caught out if you forget to stock up on reagents.

c) Repair all armor in a major town or city.

Fully repaired armor is important for a healer, as you will get damage as you pull agro in instances. So always ensure that you get repaired before instances as there is usually no repairer closeby once in the dungeon.

2. Buff the party with your buffs prior to an instance and keep this up during the dungeon on instance.

Your buffs will help your team improve their armor and resistance to damage and they in turn will buff you with their buffs. Which buffs to use on who?

In general, you would want to use Mark of the Wild/Gift of the Wild for everyone, as this increases the person’s armor, all attributes, and resistances for 30 minutes. Buff yourself and everyone else at the same time, and use your countdown to keep track of when you need to rebuff.

Used Thorns on characters who do melee dps and the tank, as this causes nature damage to attackers when the character is hit, and lasts 10 minutes. This is most useful for characters who are in contact with mobs than those who are caster dps.

And buff the party first as the buffs do take up some mana, then mana up fully yourself.

3. Use the addon to make it way easier for you to heal.

If you use the traditional way of trying to see who is falling in health, clicking to target someone which can be very difficult if not impossible to see during combat, then clicking on a spell to heal them, it will be a slow and ineffective way to heal.

This addon will show you the health and mana of everyone in your group, and you can stack it neatly beneath another, so that you can see who needs healing, and where you can heal them by left, right or middle clicking on their health bars.

Set it up so that you perform a specific heal when you left, right or middle click, for example:

Left, right, middle clicks

1. Left click does a milder heal, such as Rejuvenation, which is an instant cast, that heals over 15 seconds, and takes up less mana.

2. Right click does a stronger heal, such as Regrowth, which is a 2 sec cast but heals x amount and then y amount over 21 seconds. It does a larger heal and takes up more mana.

3. Middle click does an even stronger heal, such as Healing Touch, which is a 3 sec cast and heals for a certain amount. It does the largest heal and takes up more mana again.

Shift left, right, middle clicks

For Remove Curse and Abolish Poison, set these to eg Shift left click and shift right click. It’s way quicker than targeting then clicking on the right icon on the action bar.

Set Tranquility to a spot on your task bar or even as a keybind so that you can hit this to heal everyone in emergency situations! This does a big heal and heals everyone and has saved my team’s lives on many occasions. When health for everyone is falling and your usual heals are not keeping up and you think the team will wipe, then hit this one and see everyone being saved!

Set Innervate when you get it, similarly on the taskbar or keybind, so that you can regenerate your or someone else’s mana over 10 seconds, when you need to.

This is so that you can do a certain level of healing as needed simply by clicking on the health bar of the addon. Just be aware that the bigger heals have longer cast times, so you will have to start them not too late otherwise the person may die before it is cast.

Control middle click

Set Nature’s Swiftness (a talent granted ability) on the taskbar or keybind eg control middle click, as this can save lives in emergency situations. It causes the next nature spell, such as a healing spell, with a casting time less than 10 sec to be instant (with 3 minute cooldown).

In situations where the damage on the tank is so fast that you need to heal big and do so immediately, use Nature’s Swiftness and then immediately use Healing Touch. It is a life saver!

4. Use a heal early in the tank’s offence, or pre-heal if the situation needs it.

When in a situation where you anticipate greater damage on the tank, do a heal over time, such as Rejuvenation or Regrowth just after the tank has run in to grab the mobs. But do this at the right time. It’s best and safest to do this just after the tank has started combating the mobs and before hsi health falls too much. This could be for situations with multiple mobs or high level or elite mobs, so it pays for the tank to communicate with you to let you know what situation you’re facing.

Some people do a ‘pre-heal’ even before the tank reaches the mob, but beware that this may cause agro to fall on you so mobs may end up attacking you instead of the tank. If this happens, you may end up losing health very rapidly as you’re not built for taking damage like the tank is. So be careful and heal yourself and get the tank to get agro off you as soon as possible.

5. Heal in the most efficient way.

There are a few things to know to heal efficiently, meaning you get more effect and you avoid running out of mana and end up dying yourself.

Firstly, avoid over healing.

If you heal too much, and the person’s health is over 100%, the healing effect is wasted and you’ll end up with low mana all the time and either die in combat or use up your mana potions very fast. So practice healing just enough to maintain good health without going overboard.

This takes practices as it depends on the situation with how many mobs are on the tank at a time, whether the mobs are doing extra damage from totems or stun or silence spells, and the effect of your heal over time that is already going on. It takes a bit of practice, and can be a real art.

Secondly, don’t clip your heal over times.

Clipping means doing one heal over time spell, and before the effect of that spell is over, you reapply it. It is a very common mistake. The reason why it’s not a good ideas is that when you reapply, the remaining heal over time of the original is lost. Plus, the delay between heals can be almost doubled.

For example, say the cast time is 2 seconds and the heal over time occurs every 2 seconds. If you wait until the heal is over, and recast there’s a 2 second delay between heals. But if you apply it before it is finished, you can have potentially a 4 second delay between heals. How to tell? The addon has a countdown indicator for each heal that you put on each person, so you can tell exactly, what spell is on who and how much is left.

6. Have your task bar set up properly for healing.

Make sure that you have placed your spells on the task bar for all your forms, especially caster form, so that you can access any spell easily. Being organised can be the difference between saving your own life or the entire team, and having the team wipe.

Set both your healing and dps abilities in an organised way, and be familiar with it. Why? As a druid healer, you may occasionally need to root enemies which run, as mother classes may not be able to do so, or have good enough range dps. Rooting a mob can save the entire party as it prevents it from drawing all the other mobs to your team when you’re not ready.

A most helpful way is to put:

a) Your form specific task bar (the task bar that changes as you change form):

Caster DPS spells together (eg Attack, Faerie Fire, Moonfire, Wrath, Starfire), then your caster healing spells (eg Rejuvenation, Healing Touch, Regrowth, Tranquility, Abolish Poison, Remove Curse, Rebirth, Revive).

b) In the task bar that stays the same:

The spells that are useful for any form so that you can access them when in any form, quickly. These include:

All the healing and resurrection spells, distance rooting spell (eg Entangling Roots), threat reduction (eg Cower), speed (eg Dash), contact rooting spell (eg Nature’s Grasp), mob calming (eg Hibernate, Soothe animal) and stealth (eg Shadowmeld)

7. If you encounter agro, get the tank to take them off you.

The team relies on you as a healer, You can’t do your job if you’re running low on health. So if you’re attacked by a mob, tell the tank to get them off you. Use a program like Ventrilo or Mumble to talk to each other is easiest. You can also run towards the tank so they know you’re being attacked as a sign but this needs to be communicated first and arranged beforehand so the tank understands what it means.

8. Use manoeuvres to survive combat.

Sometimes, you can survive combat instead of dying. Here are 3 tips for you to use when you need it:

a) If low on mana, and you desperately need to heal yourself, use the heals that require no mana.

These are the items such as potions for health or mana, and belts and items that give health. These may not be hugely powerful but in some cases, it can save your life. Once you have innervate, then you can use that instead, which has a 3 minute cooldown.

b) When you’re attacked and you can’t get agro off you and risk dying, you can use shadowmeld.

This can get all the mobs off you, let you recover. Sometimes, you can be the sole survivor, and when safe, come out of shadowmeld and resurrect the others.

c) If stunned or silenced by a caster, you won’t be able to do anything.

You can break this by changing form (any form) and continue on. This is another advantage of a druid’s ability to change form.

9. Know when to resurrect.

As a Druid, you can self resurrect if you’re given a soulstone by a Warlock, which will happen, as you’re the healer in the party. Instead of returning by release of spirit to the graveyard, you resurrect on the spot you died. But you have to make a call as to when to resurrect. If you think the situation is savable, you can resurrect and heal the other members and survive the combat.

But if the situation is hopeless, and you resurrect, you and the entire team wipes. So you will have to make the call. It is often best to wait until the team wipes, and the mobs run off, before using the soulstone. You can then resurrect yourself, and then resurrect others in your team. Who to resurrect first? You can resurrect another healer who has resurrection ability.

10. Improve your heal abilities with Glyphs.

You can improve your abilities as a healer with Glyphs for druid healers. These will decrease cast times, increase healing effects, give you the ability to do certain spells without reagents such as Glyph of Unburdened Rebirth we talked about above, and the ability to resurrect characters to life with full health and mana with the Glyph of Rebirth. This is something that can save a team when rebirthing during combat, and reduce the recovery time for the next combat.

The glyphs good for healers are found in the category of Glyphs for druids for healing (restoration) as well as the general druid glyphs and minor druid glyphs. So don’t just look under the category of restoration as a healer. See here for more on Glyphs for druids for healing and other roles.


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